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ObjRef Member List

This is the complete list of members for ObjRef, including all inherited members.
_ConnectionObjRef [protected]
_Free()=0ObjRef [protected, pure virtual]
_From() const QueRefProto [inline, protected, virtual]
_KeyValues() const=0ObjRef [protected, pure virtual]
_MarkAsClean()=0ObjRef [protected, pure virtual]
_OidToMemPtr(const long int oid, class ProtoBase *prot) const ObjRef [protected]
_OidToPtr(const long int oid, class ProtoBase *prot) const ObjRef [protected]
_OrderBy() const ObjRef [inline, protected, virtual]
_PtrToOid(const ObjRef &ref) const ObjRef [protected]
_Select() const QueRefProto [inline, protected, virtual]
_StrategiesObjRef [protected]
_Where() const ObjRef [protected, virtual]
BePersistent(class Connection *DbCon)=0ObjRef [pure virtual]
Connection() const ObjRef [inline, virtual]
CurrentLockingStrategy() const ObjRef [inline, virtual]
CurrentReadingStrategy() const ObjRef [inline, virtual]
CurrentUpdatingStrategy() const ObjRef [inline, virtual]
CurrentWaitingStrategy() const ObjRef [inline, virtual]
Delete()=0ObjRef [pure virtual]
Free()=0ObjRef [pure virtual]
IsAncestor(const ObjRef &descendant) const ObjRef [virtual]
IsDirty() const=0ObjRef [pure virtual]
IsInMemory() const=0ObjRef [pure virtual]
IsPersistent() const ObjRef [inline, virtual]
IsTransient() const ObjRef [inline, virtual]
MarkAsDirty()=0ObjRef [pure virtual]
MemoryLock()=0ObjRef [pure virtual]
MemoryLocked() const=0ObjRef [pure virtual]
MemoryUnlock()=0ObjRef [pure virtual]
ObjectID() const=0ObjRef [pure virtual]
ObjRef()ObjRef
operator &&(const QueRefProto &Q) const QueRefProto
operator!() const QueRefProto
operator||(const QueRefProto &Q) const QueRefProto
Prototype() const=0ObjRef [pure virtual]
Refresh()=0ObjRef [pure virtual]
RemoveAllMemoryLocks()ObjRef [inline, virtual]
SetLockingStrategy(enum LockingStrategy aLockingStrategy)ObjRef [virtual]
SetReadingStrategy(enum ReadingStrategy aReadingStrategy)ObjRef [virtual]
SetUpdatingStrategy(enum UpdatingStrategy anUpdateStrategy)ObjRef [virtual]
SetWaitingStrategy(enum WaitingStrategy aWaitingStrategy)ObjRef [virtual]
Update()=0ObjRef [pure virtual]
~ObjRef()ObjRef [virtual]

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